
Sogen is an immersive VR game that dives into the world of conspiracy and espionage, where players step into the role of secret agents. My contributions to this project included designing and prototyping a promotional website, creating HUD elements for menus and gameplay, generating AI-based references for items, outfits, and characters, crafting emblems and logos for agents and in-game organizations, and designing an art book showcasing the game’s world and visuals.

The website for Sogen was designed to reflect the game's themes of intrigue and espionage. With a sleek, modern layout and interactive elements, the site draws users into the secretive world of the game while providing clear navigation for trailers, news, character profiles, and game features.


The art book for Sogen evolved with the game’s development, adapting to reflect its evolving aesthetic and design. It underwent multiple iterations to align with the game’s final vision, showcasing character renders, item renders, scenes, and dedicated agent profile pages that brought the dynamic world of Sogen to life.



A multitude of character renders were generated using various AI models, showcasing agents in different outfits and poses to match the game’s theme. Each render was refined through post-processing to ensure consistency and quality, serving as detailed references for the modelling team.


A range of logo designs and HUD elements were created to establish the game's visual identity, including logos for different factions and organizations, individual agent emblems, as well as objective icons and various menu and gameplay elements.












